A downloadable game

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We are aware the game isn't present, we were unable to meet the deadline even though we were so close, we got a playable build the following day and will upload something within the week. Thanks! <3
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How to play:
You go through dungeons where you have to kill all the enemies, once you do that you can go to the next and get a new effect on your weapon/character or upgrade an existing one.

The upgrades you receive are physical tiles that scale on your board and merge with each other, but if they expand into another it will conflict and replace it, therefore weakening the latter upgrade.

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About:

This game is a conceptual roguelike where your spell , health, and character upgrades are have scaleable representations on a board with limited space!

Expand those tiles, making them stronger the more space they occupy. 

Be careful, expanding onto existing upgrades will reduce them! So place and upgrade strategically.

Playing as an small adventurous mouse you roam dungeons, fight and eliminate enemies in your current dungeon room. After which you procee to the next and receive either a new card with it's own effect, or expand one you currently have.

Info:
- This game is a submission to the GMTK 2024 game jam
with the theme: "Build to scale"
- All assets were made for the game,
graphic style was inspired by slynyrd.
- The game was made in under 96 hours with over 250 combined hours of work between our team.

==Credits==
- [Art & Game Design] Toykitty
- [Programming] Mikey
- [Programming & Art] DSP3333 
- [Audio Design] ViRaven
- [Programming] Sarghul
- [Level Design] Blake

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